Things are finally ending for the Forrester family as Asher returns to Ironrath with an army. Meanwhile, Mira found the Whitehill’s contact in King’s Landing and Gared gets closer and closer to finding the North Grove. Can Rodrick still manage Ironrath with all this craziness and a traitor?
I’m going to give a slight spoiler for those of you who haven’t played the game. There is a traitor among the Forresters and it all depends on who you picked to be your Sentinel in the first episode. That’s right; the guy who doesn’t get the job throws a tantrum and collaborates with the Whitehills. This just makes me believe that neither one of them can be trusted if they turn on you the minute they don’t get their way. I will give some credit to the writer’s for Talia’s character, since she shows some real moxie in this episode. She tells you about the traitor and recommends killing him. However, if you choose to have Rodrick comfort Eleana in this episode, Talia walks in on the two of you having sex. I have to say, Talia took it pretty well for a highborn girl from a medieval setting. However, she’s not quite as adept with handling Ramsay, not that I blame her. That’s right, Ramsay Snow makes his final appearance in the game and it’s definitely a memorable one. He makes his first appearance at the end of Episode 4 and stays for the beginning of Episode 5 to tell you the good news. You read that right; the terror of the north with no regard for life whatsoever is the one delivering good news. Ramsay is still as terrifying as ever to deal with, but I’m still happy to see him due to having mixed feelings about his character. I am both afraid of and attracted to Ramsay Snow.
Don’t judge me.
Asher’s plot is my favorite, partly due to Daenarys and partly because you get to fight in the pits.
Spoiler alert, Daenarys will not give you any of her Second Sons, but she will give you gold so you can hire your own sellswords. She also offers to have Malcolm work for her, claiming that an alliance with House Targaryen will be beneficial to both families. I said in an earlier review that Asher reminds me of Han Solo and it still shows. Some of the speech options show his own sense of humor and I do like Asher’s dialogue with Beshka. You can also win over the slaves in the fighting pits by either sticking to their rules or showing them a new way.
Since not much happens in Gared’s or Mira’s plots, I’ll have to combine their stories into one paragraph. Gared is still trying to find the North Grove, but he’s come across a slight detour with Cotter and his sister. I’ll admit, I did enjoy hearing Cotter’s back-story and learning that the Free Folk can be every bit as prejudice as the rest of the Game of Thrones world. As for Mira’s story, she’s lost every contact in King’s Landing and things don’t look well for her. This poor girl can’t catch a break. However, I did like her conversation with Tyrion at the end.
The game play is typical of Telltales, with you picking various dialogue options.
You also get to participate in QuickTime events, my favorite being the fighting pits, as I said earlier. As Gared, you also have the opportunity to hunt rabbits. Some choices you make have a huge influence on the story because this is the first episode where you get to decide who lives and who dies. At the end of the episode, you can compare your choices with other players.
This game is addictive and intriguing. I give it 7 out of 10, some of the storylines felt a bit weak.