Suburban Timewaster

I play video games and review them.

Archive for the tag “science fiction”

Cold Call (Star Trek Online)

A/N: Melana’s back and, this time, she recounts how she helped defend the Deferi from the Breen.  I also created a page for my Star Trek Online characters so, if you want to request a Star Trek Online Captain’s Log from me or team up with one of my characters for a mission, you can use it as a reference.

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Major General’s Log Stardate 95751.44

I just got a call from the Deferi and, apparently, they want the HAR’NUC for a diplomatic mission.  He told me that he understands a warrior of the Klingon Empire would find diplomacy an unworthy task, but he believes that I’m the best person for the job.  Honey, I’ll take any job if it pays. However, in this case, it doesn’t really matter because the High Council already agreed to send a representative. He then proceeds to tell us that the Deferi have been friends of the Empire since the time of Emperor Sompek, and that they’d be happy to assist his fleet in a time of need.  They’re also very grateful for our loyalty to them over the years. Then, finally, he tells me to go to the Defera system.

As soon as the transmission ended, I headed for that very system.  My crew’s not happy about being part of a diplomatic mission, but I explained that these missions never go the way we expect.  For all we know, there might be enemies wanting to sabotage this very one. Trust me when I say that cheered them up.

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Anyway, the minute we arrived, Thraak pointed out the obvious and then performed the standard sensor sweeps.  He said that he didn’t like the look of this and advised me to proceed with caution. Then he told me that the Jeska’s standing by for the approach to Defera and asked if we should begin our escort.  You can bet that I said yes and Ambassador Surah greeted me as an honored ally. I’m definitely an ally, but I doubt that I’d call myself honorable. He told me that his people appreciate the Empire’s willingness to meet with them in these trying times.

Afterwards, our mission was just escorting the Jeska toward Defera.  I have to agree with my crew on this, it seems a little boring for members of the KDF.  So I can’t blame K’Gan for getting excited when he picked up a warp signature that he couldn’t identify.  The reason is that the ship warped out before we could get a lock on it. Thraak explained that it was because the ship was running a subspace jammer.  However, the mysterious ship still left a residual warp signature, and we might learn more from a detailed scan. Unfortunately, that same jamming technology kept us from getting a lock on the warp trail.

Anyway, we continued escorting the Jeska until Deferi Space Security contacted us.  They explained that they have to identify our credentials and verify that we’re the correct ship before they can give us access to Defera.  I told them that, with the Undine running around, I don’t blame them. Then I asked them if they needed assistance. They told me that they didn’t need it, but appreciated the offer.  After completing their scans, they asked for our clearance code before I could establish orbit around Defera. So I gave it. Then, Ambassador Surah contacted us again and thanked us for the protection and escort.  He said that our readiness to aid them against potential enemies is a mark of honor. Yeah, honey, I really don’t have any. Then I said that we might be able to learn about this strange ship later. Right now, we need to discuss the possibility of mutual protection and assistance between our two peoples.  Ambassador Surah said that his attaché will send me the planetary coordinates between for transport, and that they’ll take us to one of their famous historical parks and preservation sites. He said that he trusts that we’ll find Defera impressive and that, when we’re ready to talk, to meet him on the steps of the historic tower.  Then he gave me directions to said tower. Thraak told me that he received the coordinates from the Jeska and asked if I was ready to beam down to the planet. I told him I was more than ready, so we beamed down.

We met Ambassador Surah right where he said he would be.  I asked him a few questions about the Deferi, the ruins, the balance and the preservers.  I have to say, it was actually quite interesting.

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As soon as Ambassador Surah was finished, Ch’gren told me that the Breen were warping in.  Let me say, it made my crew very happy. Next thing I know, my away team and I are searching the location for the Breen and that includes the ruins.  They put up a fight, but we managed to defeat them in the end. After we cleared out the Breen, their leader, Thot Wen, contacted me. He called me a Klingon, which means he needs to get his eyes checked.  Then he talked about how our Empire desires war. Thot Wen said that they will have the Preserver secrets and destroy anyone who tries to stop them. He beamed down with his own group, but he was no match for me and my away team.  However, I’ll admit that he put up a good fight.

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After the fight, Ambassador Surah contacted me again.  He said that it’s not safe for him to remain here, obviously.  He said that he’ll return to the Jeska and called me an honored ally.  First time someone’s ever called me that in my life. Thraak contacted me to warn me that there are more ships warping in.  So my away team and I need to beam back right away.

As soon as my away team beamed back on board, K’Gan told me that the Breen are attacking the Jeska.  I immediately took action and went into battle. It took awhile but we managed to defeat all four squadrons of Breen ships.  Thraak said his piece by telling us the Breen have no honor but they are cunning. If they’re attacking the Deferi, then they must have reasons that the Deferi won’t tell us.  Thraak then talked about the stories we’ll have to tell people on Qo’noS. After all, not many people can say that they fought the Breen and lived to tell the tale.

We didn’t have much time to celebrate due to the Jeska captain hailing us.  He thanked us for our help, and then told us that the Jeska took some damage, but it’s nothing that a few days in spacedock won’t fix.  He told me that I do my Empire honor by assisting them. Honey, it’s not my empire. I’m only in it because I needed more skills than just pheromones.  Then Ambassador Surah contacted us and explained that he hasn’t been completely honest with me. Apparently, his actions are out of balance with the universe.  He apologized for being secretive but his people felt that it was the best course of action. Ambassador Surah explained that many years ago, in the time of Emperor Sompek, they assisted a Klingon fleet that was heavily damaged in an attempt to explore the badlands.  The Deferi helped them repair their ships and heal their wounded. In exchange, the emperor promised to give them the Empire’s assistance if the Deferi ask. Well, the Deferi are cashing in for the KDF to help them with the Breen, who’ve been attacking Deferi ships and colonies.  The Breen already killed hundreds of Deferi and they need our help to save them from genocide. Ambassador Surah said that he must see to the safety of his people now, but asked me to contact him after I’ve left Deferi space. Then he told me that he can only hope that my help will tip the balance in their favor.

I left the system and contacted Ambassador Surah.  He said that we’ll speak again and he hopes that I can repair the balance and save his people from the Breen.  Then he called me an honored ally and ended the transmission. After that, I contacted J’mpok and told him that we destroyed the Breen in this sector.  J’mpok said that we should’ve destroyed the Breen at the end of the Dominion war and pointed out that we now have a second chance. He said that the Deferi are honorable, but also weak.  So you can bet that they require our protection. He told me to show them the benefits of being sheltered under the wings of the Empire. J’mpok suspected that the Breen are probably looking for slaves to work their mines and serve on their starships.  I immediately said, with a little more passion than I intended, that we have to stop the Breen. J’mpok agreed with me but only because he can’t conceive of the Deferi serving anyone other than the Empire. Then told me to teach the Breen the error of their ways and hung up, leaving  me to wonder if, by saving the Deferi from slavery by the Breen, am I just opening them up to become slaves to the Empire?

A/N: So, what did you think?  Feel free to request a Captain’s Log or team up with one of my characters.  You can also Role-Play in the comments with a Star Trek character, if you wish.

Lost and Found and Spoils of War (Star Trek Online)

A/N: Melana’s back and this time she’s recapping two missions!  One about her first trip to Deep Space Nine and the other about how she helped the Bajorans get an Orb of the Prophets back from the True Way.

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This is Melana of the I.K.S. HAR’NUC and I just got a message from J’mpok.  He told me that he got a message from Commander Sarish Minna of Deep Space Nine and wants me to report there right away.  Apparently, because of Ambassador Worf, the Klingons still have ties to Bajor. So, they negotiated my services at Starfleet.  Then he has the nerve to tell me not to forget whom I truly serve!

I’ll tell you right now, I serve no one!  I’m in the KDF because it benefits me and I’ll leave when that stops becoming true!  Thankfully, I knew better than to tell J’mpok that. Plus, I heard Deep Space Nine is one of the hotspots in the Alpha Quadrant.  So, it will definitely be fun to visit. I immediately set course for Deep Space Nine.

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It wasn’t long until I arrived and they let me dock, though not without giving me a warning not to cause trouble.  I looked around and this station lives up to its reputation. Unfortunately, I’m here on business so I told my crew to enjoy themselves while I talk with the Commander.  Maybe I can join in the fun next time I come here.

I went to Operations and finally met the Commander of DS9 face to face.  

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She gave me this long history about the Cardassian Occupation and Bajor and how, even after the treaty, the Cardassians refused to give the Bajorans their stolen artifacts back.  Now, the True Way’s stealing from the new Cardassian government and one of those objects is an Orb of the Prophets. Apparently, the orbs are precious to the Bajoran people, possess unusual powers, grant vision to supplicants and can be sold for a ton of latinum.  All right, I added the last part. Then the Commander told me that she wants me to travel to the Badlands and get the Orb for the Bajoran people. I told her that I’d track down those responsible for stealing the Orb of the Prophets. That Orb might sell for latinum but, if I give it to the Bajorans for free, I get a valuable ally and one that owns the wormhole.  Plus, I never get involved in religious matters, and, if I turned down a challenge like this, my crew would mutiny big time.

After getting the mission, I contacted my crew and told them to prepare for a glorious battle.  Then I beamed aboard the HAR’NUC and set a course for the Badlands. As soon as we arrived, K’Gan told me that the plasma storms and gravitational anomalies were interfering with our sensors.  Meaning we have to search the Badlands the old-fashioned way. We also got a distress call from a Bolian freighter who was under attack by The True Way themselves. So, I set course for the freighter.

I’ve got to say, the True Way don’t really put up that much of a fight.  At least they’re weak compared to the Vorgons from my last mission. After the HAR’NUC destroyed the True Way ships, the Bolian captain hailed us and thanked us for rescuing him.  Then told us that he knew that he never should have cut through the Badlands, but it takes weeks off his journey. Honey, you never take dangerous shortcuts unless it’s an emergency.  After pointing that out, I asked the Bolian what happened and he told me that he passed by some strange anomaly that he just had to scan. Then a bunch of Cardassian ships appeared out of nowhere and ordered him to surrender in the name of Gul Kardek and the True Way.  He told me that he was trying to leave, but they disabled his engines. Apparently, they were about to board him until we showed up. He told me that, if I’m looking for the True Way, I should head for that anomaly he scanned. I thanked him and recommended that he gets his engines repaired and exit the area.

I took the Bolian freighter captain’s advice and headed for the anomaly he scanned earlier.  Then I scanned it myself and ended up running into the same Gul the Bolian captain ran into earlier.  Gul Kardek gloated about how I’ve fallen into his trap and will never locate his base. Apparently, he never heard of the human expression, playing possum.  He put up more of a fight than his True Way subordinates did, but I still managed to defeat him.

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After the battle, Thraak told me that the anomaly was a tear in the fabric of the spacetime continuum.  It’s dormant right now, but he can widen it into a portal. He also detected traces of orb energy in the area that we might be able to follow.  I contacted Commander Sarish aboard DS9, told her the situation and asked for backup in case we need it. She told me that she’d be along in the Defiant shortly, something I thanked her for big time.

Then I scanned the anomaly again, successfully this time, and K’Gan pinpointed that the trail leads to that nearby moon.  So, I set course for it and who should be waiting but a True Way ship and orbital weapons? K’Gan said that the True Way must have been doing something down there if they went this far to defend their base.  Thanks for the observation, sweetie, but I think I can figure out that much on my own. It took a while, but I managed to destroy the True Way ship. Then I took out the orbital weapons without breaking a sweat.  After all this, I finally got to scan the moon and found out what I already knew. This is a True Way base and I am finally beaming down.

I took my standard away team with me and Thraak was able to detect orb energy nearby as well as a number of Cardassian lifesigns.  I pointed out that it looks like we’ll have to fight our way to the orb, something that made me and my crew very happy. As soon as we entered the building, one of the Cardassians set out an alert claiming that hostile parties have entered the base.  Then he told all of his forces to move to high alert. You can bet that we had to fight our way through a few Cardassians with Thraak pointing out during the fight that the orb energy’s coming from the office on the lower level.  After a few more minutes of fighting, the Cardassian told me that the orb is his and we’ll never have it.  Seriously, am I fighting a True Way leader or an overgrown three-year-old?

It took awhile but we managed to defeat the True Way patrols with help from my away team and my adorable little arctic puppy.  

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Thraak told us that his scans indicate that Gul Kardek sealed himself in his office. Thankfully, it’s a security lockout we can override.  I went to the nearby console and did just that. Then I went to his office and got one hell of a welcome from the Gul himself. He said that the orb is the property of the Cardassian government, the true Cardassian government.  I think both the Bajorans and the Cardassian Union would disagree with you on that, honey. He finished it by telling us that we can’t have it. Yep, I’m dealing with an overgrown three-year-old. Then we had to fight Kardek while he bragged about how we’ll never defeat him.  I have to admit, he does put up a fight. However, he did bring in reinforcements whenever he could, as K’Gan pointed out. I actually had to use my pheromones to disorient him.

After shooting at Gul Kardek, he finally beamed out, something K’Gan made sure to tell us.  Kardek still left his reinforcements here and we took care of them rather quickly. After the fighting was over, I lowered the forcefield on one console and downloaded the data from another.  

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You would not believe what the data was. Apparently, our “traditional” Cardassian is making deals with a Bajoran and, I have to say, she may be old but she looks rather good for her age. So, either she aged well or she’s had work done.  I also can’t shake the feeling that I’ve seen this woman before. Anyway, she left a video letter for Kardek and commended him for the clever way he opened a pathway to their universe. They plan to make good use of it. Then she talked about the other matter he spoke of, which is helping Kardek defeat the Federation.  Right now, they can’t because they have their own territorial issues to work out. Then she offered to arrange a meeting with Kardek in the usual place and ended the transmission by saying her name was Leeta. Again, I’ve heard that name before, but I can’t remember where.

After reviewing that transmission, I beamed the orb to our ship.  

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I hope the Bajorans are going to give me hazard pay for this. Maybe I’ll get a chance to look at Deep Space Nine’s technology.  Hey, it’s the only station with combined Cardassian, Bajoran and Federation technology! Can you blame me for wanting to look at it?  Thraak told us that we have the Orb of Possibilities and asked if we’re ready to beam up to the HAR’NUC.

As soon as we beamed up, Commander Sarish greeted us with the Defiant in the Badlands and asked what our status was.  I told her that we got the orb, Gul Kardek escaped and we’re about to track him down. She told us that she’ll be here with the Defiant, and may the Prophets smile upon us.  I don’t really believe in the Prophets, but I replied in kind. Then, after I ended the transmission, Sarish bragged about how she arrived just in time. Considering we were ambushed by True Way ships right after the Defiant showed up, she couldn’t be more right.

It took a while but, with our combined forces, we managed to destroy the True Way ships.  K’Gan managed to detect a plasma wake that he thinks belongs to Gul Kardek’s ship. K’Gan told me that he can modify our deflector dish to emit ionizing radiation, which should interact with the plasma wake and illuminate it.  He warned me that the illumination effect won’t last very long. It’s better than nothing, so I ordered him to make the modifications and prepare to emit radiation on my command. Let me tell you, I wasted no time in commanding K’Gan to emit the radiation.

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I followed the trail and who should be there but that anomaly from before and Gul Kardek with a Galor class escort?  After a few hits on Kardek’s ship, he turned tail and ran. His escort stuck around until we blew it to bits. I scanned the anomaly and K’Gan told me that it leads to the infamous Mirror Universe.  Yeah, I remember reading about that before, but a part of me always thought it sounded ridiculous. I guess it was ridiculous enough to be true. Then K’Gan informed us that ships are emerging from the portal, so I immediately ordered shields up.  Commander Sarish said that the ships do look like mirror universe ships. After destroying a few of them, Sarish warned us that more ships were coming through. Let me tell you that these ships are tough.

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After destroying the Mirror Universe ships, Commander Sarish congratulated me on retrieving the orb.  Then told me that I have to return it to the temple on Bajor and she’ll notify the Vedeks that I’m on my way.  I immediately left the Badlands and I plan to return the orb to the Bajorans as soon as I deal with a problem the Deferi are having.

A/N: So, what did you think?  Feel free to request a Star Trek Online mission for me to make a Captain’s Log for, or team up with me for a mission with your own Star Trek Online character for a chance to be mentioned in one of my recaps!

Star Trek Online (Sto.perfectworld.com)

It’s the beginning of the 25th Century.  The Federation and the Klingons are at war, the True Way are trying to restore Cardassia to its former glory, the Borg are determined to achieve universal conquest, the Dominion’s gathering its forces and the Undine (Species 8472) have a deadly agenda.  Fight as a Starfleet captain or a KDF (Klingon Defense Force) general and do whatever you must for your faction.

The plot summarizes itself in one sentence; everyone’s trying to kill you.  I’m serious; the Federation gained so many enemies that I’m surprised they’re still alive.  All you do throughout the game is play fetch for the higher ups.  You can ask them questions about their pasts, but that’s about all you get when it comes to plot and character development.  There are also a few shout outs to the Star Trek series such as Miral Paris, Admiral Janeway, Section 31, and on Bajor there’s a note from one Anjohl Tennan (if you’ve seen Deep Space 9, you know what I’m talking about).  There are even missions where you go back in time and meet characters from Star Trek the Original Series.  Speaking of the Original Series, did I mention that Leonard Nimoy himself narrates the game as Spock?

The process of the game is very simple.  You choose a race, gender and a career for your character.  Your choices for specialties are science, engineering and tactical.  As for race, the Federation has so many different ones to choose from that listing them all will take up the whole page.  I will tell you this; each one has their own different traits.  You don’t get to unlock a KDF character until your Federation character reaches level 25, and your choice of species isn’t limited to Klingon.  You also have a wide selection of uniforms that your character can wear.

When you’re playing the game, it’s like interacting through your very own Star Trek series.  Sometimes the Federation and Klingon missions coincide, but the writers show them through a different perspective.  One example being the celebration of the 25th Anniversary of the Next Generation by having a Worf hologram appear on the holodeck.  When you talk to him as a Federation character, he says that it was an honor serving with Starfleet.  When you talk to him as a member of the KDF, he says that he was a disgrace to the Klingon Empire.

There are also events that take place during a set time.  Some involve the Borg invading a part of space.  Others are about collecting items for yourself, like the dilithium mining event.  One event is my absolute favorite, the Path to 2409, where you go to either Starfleet or Klingon Academy and receive two data chips with information that fills the gap between the shows and the game.  Then you take a test based on the information you got.

As this is a MMORPG, there is a co-op mode in this game.  You can make friends and form teams.  You can also form your own fleet or join an existing one.  There are actions that you can participate in, but you have to participate with others as well.

The game is free-to-play but you have to pay to add some extra items to use.  You can even get a subscription to add more benefits to your gaming experience.  My advice, unless you’re filthy rich, don’t bother paying for anything.  Paying to get more virtual stuff is the digital equivalent of drawing money from the ATM at a casino, if you do it you’re a loser.  Yes, I put down myself when I say this because I have shelled out money to pay for extra stuff, something I promised that I’d never do again.  Still, as I said earlier, if you’re filthy rich go for it.

One part of the game that I absolutely love is the foundry missions.  In this part, you can create and play missions created by other players.  What Star Trek Online usually lacks in story and character development, these missions usually make up for in spades.  Many of them don’t even have any combat and are more like interactive visual novels.  In fact, if done well, these stories feel more like episodes of Star Trek and make you feel more like a captain than the actual game does.  I’m actually thinking about reviewing foundry missions individually.  Not all of them, that would take forever, just the ones I play because I feel like it, the ones that make the foundry spotlight on the Star Trek Online website, and if anyone wants to request a review of a foundry mission feel free to do so.

This game is amazing.  I give it 9 out of 10; any trekkie will love this game.

Planet Stronghold (Winterwolves.com)

A new recruit is sent to the greatest outpost a human could ever be assigned to, Planet Stronghold.  Their decisions will shape the fate of humanity and the rest of the galaxy.

The game takes place in the future where humankind is at odds with every other alien race.  A king rules the humans and your job is to find the missing prince.  After that, you have to decide if you want to achieve galactic peace or conquer the galaxy.  You do have romance options, but you won’t have access to them until you make a decision.  Even then, they write it hastily together with side quests for every single character in order to get to know them better.  To me it just seems like info dumping about each one and who you romance has no effect on the plot whatsoever.


All it does is change a few lines in the epilogue.  In Loren, the romances slowly grow and connect to the plot while in this game they’re just there for the sake of having them.

When you start the game, you have a choice between a male and female character.  Which one you choose only affects whom you can romance.  You also have a choice between four classes: Soldier, Guardian, Scout, or Psionic.  The choices you make affect your relationship with the characters.  Every battle you win and every quest you complete will give you experience points.

When you level up, you have to choose how to distribute them.  You can also earn achievements based on what you do in the game.

The game is fun but doesn’t offer much in romance and character development.  I give it 8 out of 10, the story elements have a better use in Loren, but this one has better game play.

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