Suburban Timewaster

I play video games and review them.

Archive for the category “Gamehouse”

Fabulous: Angela’s Sweet Revenge (Gamehouse.com)

Emily’s fun-loving sister, Angela, moved to the Big Apple to start her career as a fashion designer.  Unfortunately, she has to work for Yum-mee, a stuck up boss who thinks she’s all that. To make matters worse, Angela’s husband, Jimmy, doesn’t support her.  Is it because there’s something going on between Jimmy and Yum-mee, or is Angela just being paranoid?

Yep, it’s a simplistic cheating plot.  Though, I have to say, I’m glad that Angela’s mad at both of them.  Warning, there will be spoilers for the game so read with caution.  The name of the game is Angela’s Sweet Revenge and she takes it out big time.  Don’t get me wrong, cheating is not a matter that you should take lightly but the way Angela goes about it seems very wrong.  With Jimmy, she goes so far as to throw seeds on his car so that birds will poop on it.  Yum-mee, on the other hand, gets to be publicly humiliated at an event she organized.

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Something similar happened in Emily’s True Love and I had a problem with that as well.  Once again, I will say that Angela has every right to be mad.  However, there are better ways to go about things like this.  I admit, people have screwed me over in the past and it is tempting to sink to their level.  That doesn’t mean that you should do so.  Let’s take the song, Before He Cheats by Carrie Underwood.

When I first heard it, I thought it was a song about empowering women by destroying the cheater’s car.  I told my mom about this and she said that the behavior is destructive and insane.  You can take the moral high ground by confronting the people who’ve hurt you honestly and openly.

The game play is similar to Delicious with clothes replacing food.  You deliver the required clothes to customers and check them out at the register.  Some of the customers will try on an outfit before they purchase it.

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During each level, you can make new clothes and complete a mini-game associated with each one.

Unlike previous games, this one’s layout is made of Facebook entries for each level, and you can like each comment.

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I thought it was a unique system.  It also shows how different Angela is from Emily.

The game is short but fun.  I give it 7 out of 10, it doesn’t take up that much of your time.

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Delicious: Emily’s New Beginning (Gamehouse.com)

Emily just gave birth to a beautiful baby girl and she and Patrick couldn’t be happier.  That is, until Emily goes back to work.  Now she has to learn how to balance running a restaurant with taking care of a child.

You read that right, the plot is about career vs. family.  Emily’s trying to run a restaurant while keeping her baby under control.  Surprisingly, some customers don’t like having a baby bothering them while they’re eating.  This starts to become a plot point in the cafe portion of the game where many of Emily’s regulars don’t like Paige (her baby).  I can’t say I blame them.  When I go out to eat, I don’t really want some stranger’s baby bothering me.  Though it really becomes a plot point when Emily has to work for her competitor, Wu, after her family restaurant burns down due to her father and her uncle competing to be Paige’s favorite relative (I’ll explain later).  Wu doesn’t allow babies in his restaurant, so that means Emily has to sneak Paige in there behind Wu’s back.  Wu also won’t let Emily have any say over the menu, though I do see Wu’s point about having a baby in the restaurant and I’m not sure if pies fit his atmosphere.  However, that doesn’t give Wu the right to treat Emily like his slave.  Therefore, I can’t hold her rebellion against her.  This doesn’t end even when they get a restaurant together, with Emily having no say about how her restaurant’s run, though she does stand up to him and makes it clear that she’s the one in charge of the menu.

Again, Emily’s family is a huge part of the plot and you can always count on them to make the plot fun.  For starters, I mentioned Edward and Antonio competing to be Paige’s favorite relative.  This escalates into them buying similar presents with one of them being better than the other and even buying similar toy cars, then racing them around the restaurant to prove that their toy car is better.  Of course, this results in them accidentally burning down Emily’s restaurant.  This forces her to work for Wu.  Though Edward and Antonio learn their lesson, they still have to one up each other at Christmas by dressing up as Santa.  Truthfully, my favorite family moment includes Jimmy when Emily yells at him for buying Paige (who’s three years old in the Christmas levels) a lighter.

The game play is similar to the previous Delicious games with Emily serving customers who sit down or order from the counter.  After the customers at the table finish eating, you clean up after them.

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In between levels, you can purchase equipment to help run your restaurant including an entertainer that you can send to your seated customers to cheer them up.

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The only problem is that the entertainer takes a little too long doing their job.  The game also has a new feature where you can decide your menu based on what customers will be going to your shop on that very day.

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Choose right and you can get generous tips to help you achieve a three star goal.  Some levels will require you to complete an activity relating to the story.  Another thing that separates this game from previous ones in the series is Paige, who will crawl around exploring the restaurant and bother some of your customers.  Therefore, you have to take her back to her playpen.  This feature still exists in the Christmas levels, when she’s three years old, which makes no sense whatsoever.

This game is simplistic yet fun.  I give it 8 out of 10, a fitting installment for the Delicious series.  Though I do have one question.  If Emily’s so busy with work, then why can’t Patrick take care of the baby?

Alice’s Tea Cup Madness (Gamehouse.com)

When Alice chases the white rabbit, she finds herself in a magical place the citizens call Wonderland. In order to get home, she needs to get to the field of flowers. Unfortunately, trips like that cost money and, in order to get it, Alice has to sell tea and pastries with the white rabbit as her helper. Can she make enough money for the trip home?

The plot’s very simple yet entertaining. I recently read both Alice in Wonderland books and I love all the appearances of the characters. A comic page explains what’s going on in between venues.

I have to say, the way the comic’s designed makes it hard for the reader to tell who’s talking first. Still, the plot is just an excuse for the game.

The game play is your typical time management. You seat the customers and serve them tea and pastries. The latter, you have to make in advance. Hit the target score in order to advance to the next level but try for expert, if you feel lucky. Every once in a while, you get a break from the time management style by participating in a hidden object game or having to catch the falling treats.

This game is simplistic yet addictive. I give it 7 out of 10, a fun take on a classic children’s book.

Space Legends: At the Edge of the Universe (Gamehouse.com)

A simple mission to collect flora samples from the planet Apriol turns deadly when a storm hits. To make a bad situation worse, Steve succumbs to injuries and needs to get back to Earth for medical attention. Can Elizabeth pilot the ship to Earth in time?

You would think this game takes place in space but it doesn’t. It takes place on a steam punk planet that Elizabeth has to save. First, she has to land the ship on a nearby planet and find a way into the castle. Then she has to use primitive medicine to save the planet’s princess. Finally, she journeys to the forgotten place of the planet in order to discover its steam punk origins.

The game play is that of your typical hidden object. You go from scene to scene collecting items for your inventory. You will have to backtrack but the map can instantly take you where you need to go. If you’re stuck, use a hint.

This game is addictive but misleading. I give it 6 out of 10; they should have picked a different name.

Witch’s Pranks (Gamehouse.com)


When an ugly witch wants a handsome prince, she puts a curse on each one that rejects her, turning them into frogs. The only way to break the curse is a kiss from their fiancé. Fortunately, a traveler wanders across the witch’s castle and vows to return each prince to their one true love.

This is your typical parody fairy tale with every cliché you can imagine. The moral of this story seems to be ugly men can get whatever woman they want while ugly women have to settle for whoever will have them. Sadly, that’s a common double standard in this day and age. If you think I’m being unfair, take a look at what some the princes look like when they’re human and see that each one of them gets a beautiful princess, you’ll see what I mean. One thing I like about Once Upon A Time is that the characters would reject suitors that were attractive for the sole reason that this person wasn’t the love of their life.

The game play is your typical hidden object. You go from scene to scene collecting items for your inventory. You need to use these items to advance throughout the game and you will have to do some backtracking. If you’re stuck, use a hint.

This game is entertaining but the double standards are grating. I give it 5 out of 10; a fun take on fairy tales.

Farm to Fork (Gamehouse.com)


When a farm falls in debt, they have to either sell their livelihood or get creative. Can they manage to do the latter and earn enough profit to keep them from having to do the former?

The plot itself is weak. Like the gnomes in South Park, the farmers have a step 1 in order to get to step 3 with no step 2 in between. It’s not until the figure out that wheat means bread, something that someone with an Elementary School education could tell you, that they have a step 2.

The game play is only slightly addictive. You collect items from plants and pigs, put them in the appropriate machines to make the necessary items and ship them off to the store. Later in the game, you can give items to people who come in person to do business with you. Complete the required goals to advance to the next level. The medal you get depends entirely on how fast you check off the goals. You can also set the game to relax mode and earn a silver medal for every level. Did I mention you can purchase upgrades between levels? Oh, and if you buy the platinum edition, you get extra levels.

This game is slightly addictive yet boring after a while. I give it 3 out of 10; don’t waste your time.

Burger Island 2: The Missing Ingredient (Gamehouse.com)

After setting up the perfect beach burger hut, Patty has to deal with a rival franchise trying to steal her glory.  Unfortunately, due to the tiki guy’s abduction, Patty can’t make new recipes.  Now she has to rescue the tiki guy and find the location of the great sauce.

Like the last game, there’s not much to say about the plot of this one.  The game play is exactly the same as the last one with the only differences being that eggs and nachos replace the french fry and shake levels and instead of buying new recipes you have to create them in an experimental kitchen.  Try to reach the minimum goal for each level if you want to advance throughout the game.

This game is addictive but not very entertaining.  I give it 4 out of 10; it doesn’t match up to its predecessor.

Burger Island (Gamehouse.com)

When Patty’s shipwrecked on a deserted island, she takes a job at a burger place.  Unfortunately, the natives don’t take well to someone overthrowing their business.  Can Patty convince the natives of the island to work with her?

The plot’s not really all that deep so I won’t be saying anything about it.  The game play is another story.  During each level, you make burgers, fries, or shakes.  Be sure to make it before the customer gets angry and leaves.  If you please every customer in a level, you get the perfect goal.  The only way to advance through the game is to met the minimum requirement for each level.  In between levels you can purchase more recipes to get more variety from the game.

This game is simplistic and addictive.  I give it 7 out of 10; fun for the whole family.

Legacy: Witch Island (Gamehouse.com)

When a young woman goes on a trip with her boyfriend, she crashes on a nearby island.  Her boyfriend is nowhere in sight and everyone there was expecting her arrival.

The story is quite simplistic, a young woman goes on a journey to discover her destiny.  A major problem this story has is the ending.  I don’t want to give anything away so I’ll just say that the ending makes absolutely no sense whatsoever.

The game play is also quite dull.  You go from scene to scene collecting objects to add to your inventory.  Some items will require you to participate in a hidden object scene.  You use them to advance throughout the scene and if you’re stuck, use a hint.  Many times, I forgot what I was supposed to do and relied on the hint button like mad.

This game is simplisitic and dull.  I give it 0 out of 10; don’t even waste your time.

Left in the Dark (Gamehouse.com)

Many years ago, a ship was lost at sea.  Now the ship has returned with no cargo or crew on board.  It’s up to a detective to discover what happened.

The game starts out chilling with a mysterious hook man lurking in the shadows.  A ghost guides you throughout the game.  At the end, the hook man starts talking, which takes away any creepy appeal he had.  The ending also felt a little rushed.

This is another typical hidden object game.  You go from scene to scene collecting items for your inventory.  Some items require you to take part in a hidden object scene.  The detective will write her thoughts in her journal from time to time and a map will guide you through the game.  Use a hint if you’re stuck.

This game is creepy yet simplistic.  I give it 6 out of 10; something to do when you’re bored.

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