Suburban Timewaster

I play video games and review them.

Guardians of the Galaxy Episode 4: Who Needs You (Steam)

After making your choice about the Eternity Forge, Hala buries you underground.  Meanwhile, the Guardians find themselves at odds about your decision.  Can you stop Hala while repairing the damaged relationships among the Guardians of the Galaxy?

I’m sure you remember that decision you had to make in the last episode that I talked about being the strong point of the story. Now be prepared to find out that whatever decision you made doesn’t matter in the slightest.  If you destroy the Eternity Forge, Hala sucks up all of its energy and uses it to bring her race back.  So all that time you spent mulling over what to do with the Eternity Forge is useless.  Even Rocket takes the time to point that out to you, in case you didn’t come to that conclusion yourself.  This is what we in the story business like to call lazy writing.  To top it all off, everyone’s so busy fighting each other the Guardians forget that the issue is that Hala is out there committing mass murder.  Unfortunately, you don’t get a dialogue choice to remind them of this either.  Say what you want about the Final Frontier, which is a guilty pleasure for me, but the characters had enough sense to realize that they need to focus on the major problem.  Let me explain that, in the movie, Sybok takes over the Enterprise and uses it to cross a deadly barrier to find God, or Sha Ka Ree.  Spock talks about how Sha Ka Ree is not real and Kirk tells him that the present issue is a mad man took over his ship and could possibly destroy it in some mad quest.  When Final Frontier beats you in a story aspect, you really need to re-think your writing.

The story does have its strong points, such as Drax’s flashback.  I have to admit, I’m not really a big fan of Drax.  However, his flashback is one of the most well done I’ve seen and it doesn’t take away from the story.  It’s a short and yet memorable scene where Drax talks to his daughter before she has to go away for training.

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Your choices determine how Drax’s daughter thinks of him.  It also leads to scene where Drax makes the ultimate sacrifice to save the Guardians in a scene that’s almost a tearjerker.  I have to admit, it took me by surprise.  While the scene is sad, the episode is not without its funny moments.  Some of the humor can get juvenile and, at one point, the game makes an unnecessary fart joke.  However, when a giant worm eats you in a plot point similar to Star Wars, you have to make the decision about whether you want the creature to vomit you out or poop you out.  I went with the former and, in this case, I’m glad the writers realized how silly this sounded.  One of the aspects of Guardians of the Galaxy is that the writers know when to take the plot seriously and when to embrace the silly.  The CW show, Supernatural, also uses this writing technique.

However, this doesn’t mean that you can ignore the story’s weaknesses.  In the second paragraph, I talked about how everyone forgets about the threat Hala imposes on the universe.  This doesn’t change by the end where, depending on how you handle Drax, people are mad at you.  It gets so bad that people leave the group, starting with Mantis who can’t take having to deal with everyone’s extreme emotions.  Never mind that the Eternity Forge is her responsibility and still causing havoc around the galaxy because of Hala.  Then, depending on whether you let Drax sacrifice himself or not, different people get mad at you and leave the group.  They just momentarily forget that Hala is committing mass murder across the galaxy because of what they did.  No, it’s all about them; how they can’t cope with all of the drama in their lives.  I understand that your main characters need to have flaws and that no one can agree with each other all the time.  However, the moment when your heroic group breaks up is not supposed to be when the world or, in this case galaxy, is in serious danger.  These characters act like spoiled children who throw a tantrum the minute things don’t go their way.

The game play is typical Telltale with you making dialogue choices for whatever character you currently play.  However, your choices make no difference except to determine who stays with you when the Guardians break up.  There is one impact in the game about whether you get to have a sandworm companion but that’s about it.

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The game comes with its own quick time events that are addictive as always without sneaking up on you.  You also get to explore the inside of the giant worm in order to collect engines to fix your ship and talk to the Guardians while you do so.

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The game is disappointing yet fun.  I give it 6 out of 10; not the best story but still a nice little diversion.

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