Aveyond: The Darkthrop Prophecy (Bigfishgames.com)
When Mel discovered her magic powers, she hid in the village of Harakauna. Unfortunately, the darklings discover her whereabouts and try to bring her to Underfall. At the same time, a representative of Veldarah Academy wants to recruit her in order to help her train her magic. Will Mel choose the path of light or the path of darkness?
For those of you who haven’t played the game, be warned that there are a few spoilers in this review. I will hand one thing to the Aveyond staff. Instead of giving Mel powers and forgetting about it, like they did with Fox on Gargoyles, they actually make it the plot point. Unfortunately, when they get to the schooling part, they do the same thing they’ve always done. They rush right through it in order to get to the plot rather than combining both story elements. There’s also a scene where trouble happens at Shadwood Academy.
Unfortunately, no one believes Mel when she says that it’s because of her. Mel thinks that Edward would believe her, which is an odd conclusion to come to considering that Edward’s never believed her about anything. Considering how often the crazy stuff she says comes true, you think he’d learn by now. Instead, Edward dismisses her entirely and Mel holds the idiot ball. For those of you who don’t know, the idiot ball is when a character performs an uncharacteristic act of sheer stupidity in order to drive the plot. In this one, Mel gets a note from a stranger telling her to come alone to a cabin and, instead of informing her professors about it, she goes alone to meet the person. Someone who grew up on the streets ought to know better. Though I do appreciate that, when Mel’s in trouble, she tries to find a way out of there instead of waiting for the others to rescue her. For the rest of the game, you take on the role of Stella and I’ve noticed that when she gets an item and has to put it in a slot, she says, “I wonder,” while Mel has to have someone explain to her what to do. Te’ijal and Galahad have returned for the final game and, later on, we get an argument from them that looks like something that came out of Twilight. Oh, and you notice that when Te’ijal’s in control, she only makes decisions that make her happy while when Galahad’s in control, he tries to compromise for both of them? I’m going to give the staff the benefit of the doubt and assume that this is more about the characters than it is an issue of gender. Oh, and remember when Lydia stole the throne from Edward? The Aveyond staff wrapped up that problem as an afterthought rather than making it important to the plot. In the ending, you get to pick a bride for Edward. The canon option makes sense and doesn’t at the same time. When Mel tells Edward there’s trouble, he instantly dismisses her. When Stella tells Edward there’s trouble, he runs off to stop it. On the other hand, Edward has spent the whole game being irritated with Stella and worried nonstop about Mel. Add to that the fact that Edward marrying Mel in The Lost Orb is the canon beginning, it becomes even more baffling that Stella is the canon choice. Considering how many pairings have gone against the fan preference, I wonder if, at this point, the Aveyond staff loves to screw with their fan base.
The game play is, once again, your typical RPG. You travel the world battling monsters to raise your levels.
You can purchase items in towns and talk to NPCs to receive side quests. If you’re having trouble, visit the goodie caves to give yourself an advantage. The only difference this game has is that, not only can Stella learn spells by equipping weapons and leveling up, Edward can power up his sword by using sword stations.
This game is addictive but the plot could use some work. I give it 6 out of 10; a bad conclusion to Aveyond 3.