After being kidnapped by a ruthless man named Bill Carver, Clementine and the rest of the group try to escape from their prison. Can they find new allies and flee this place without incurring Carver’s wrath?
I loved this chapter and the inclusion of the characters. Carver was actually my favorite in this one as he justifies his actions. True, he is a tyrant, but he believes that he’s doing what’s best for the group. I’m not saying that I agree with him but I do see his point. This is a zombie apocalypse and you do have to be ruthless to survive. However, pure ruthlessness is not going to save the day. I also love Carver’s interactions with Clementine as he compares her to himself. An amateur writer could have easily turned Carver into a pedophile. Instead, Carver admires Clementine’s strength and will to survive. She is what Carver wants the next generation to be and what he wants his supposed child to be. I don’t like how the characters from 400 days were demoted to cameo appearances with the exception of Bonnie. I do like Bonnie’s portrayal as she starts out weak and slowly gathers her strength.
The game play is the same as any other chapter. You make dialogue choices for Clementine, only what you pick doesn’t affect the story as much. You explore the area at certain times as well. You can also take part in quick action scenes where you have to press the right button at the right time. Failure to do so will kill Clementine.
This game is addictive but a little rushed. I give it 7 out of 10; they really need to focus on their characters a little more.